Owned, led, & shipped multiple projects at Fortnite. Including consumer team, battle pass team, creative team, and player journey team. Led, researched, & launched buy level feature at battle pass team resulting in a significant improvement on new battle pass monetization. Successfully shipped 2 chapters and 5 seasons of UX works for Fortnite. Currently supporting the design roadmap of creator ecosystem team and discovery team.
Managed the product design team at Nav.it. Redesigned the core financial journey experience with a gamification solution.
Led development and managed PM workflows. Collaborated with financial coaches and other major stakeholders & clients, such as Starbucks and Workmoney. Owned all design specs for each sprint to meet the production goal.
Redesigned the current in game UX/UI based on competitive research, VR research, and user feedbacks. Successfully created a VR friendly in game UX/UI design through iteration.
Worked with the Microsft Xbox team to investigate new ways to enable social connection. Researched, tested, and prototyped a design proposal that improves the experience of social gaming for women with inclusive gaming environment.
UX customer research and design validation for the Ripl app. Showcased is a 7 day free trial experience design for the ios to improve new user retention rate.
Improved the safety and accountability of students' drinking experience.
Improved the current gameplay experience to create a demo map that attracts the most of our target users to back our kickstarter.
Developed a cross-platform web and app to connect Bellevue College students with excess food.
View ProjectHelped University of Washington students feel safer while commuting University Way NE.
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